A user driven database for cataloging the mechanics behind video games, with the ultimate goal of eventually creating a vast reference library for professional game developers.
References
5
Games
4
Categories
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Narrative & Story Systems / Dialogue Systems
While in a cutscene, the user can hold a button to fast forward the cutscene.
Core Gameplay Systems / Traversal / Movement
An intuitive way to manage exact jumps in a third person game.
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About
Video game, cinematic, realization and/or narrative designer. Interested in developing tools for video game developers to help facilitate development.