A user driven database for cataloging the mechanics behind video games, with the ultimate goal of eventually creating a vast reference library for professional game developers.
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Games
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Narrative & Story Systems / Dialogue Systems
While in a cutscene, the user can hold a button to fast forward the cutscene.
Core Gameplay Systems / Traversal / Movement
An intuitive way to manage exact jumps in a third person game.
A power based traversal mechanic, utilizing the powers of the main character to fluidly move around the world.
Core Gameplay Systems / Minigames
A vehicle malfunction mechanic where unexpected cause-and-effect relationships form between car components, requiring the player to diagnose and repair them through experimentation.
Characters & Units / Character Stats
An optional character system where repeated player actions or damage types can trigger permanent weaknesses. Players may accept the flaw to gain an additional perk point, creating a trade-off between increased progression and new disadvantages.
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About
Video game, cinematic, realization and/or narrative designer. Interested in developing tools for video game developers to help facilitate development.